![]() Not to mention every woman in the game seemingly shares the same anatomically-offensive model, with breasts bigger than their heads and waspish waists. The main characters and things like guards generally look great and are animated well, but NPCs have what feels like pre- Half-Life idle animations, dead eyes, and atrocious voice acting. The character models, too, seem like holdovers from the last generation. You can steal stuff right from under their noses or read their email. The NPCs peopling the world are barely window dressing, having little or nothing to do or say. Most rooms, even plot-centric ones, are cut-and-paste. Apartment buildings are little more than bare corridors, often having floors without doors at all, fake or not. The areas you walk around seemed very little to me like living streets and much more like budget game levels. The “hub” areas, however, are reminiscent of mid-2000s shooters in their graphical and navigational limitations. While in the zone, rolling between bits of cover, taking out baddies on the sly, and actually doing your job, you feel great. Ironically it relies on the “deus ex machina” trope and as usual, there’s a big revelation at the end TM that you see coming a mile off. The story is a mixed bag, but it’s ambitious in some ways and fairly well written. There’s an achievement for not killing anyone in the game (apart from the bosses, who die whether you like it or not) that’ll take some work. You also feel obligated to try things differently, or do them better, so multiple playthroughs are an option. You mostly feel like a badass, and going from first person to third person to hacking to shooting is effortless. The gameplay itself is mostly stealth action, and it generally plays out quite well. ![]() “Damn, if only I had upgraded my arms, I could move that thing out of the way and get in that vent.” Or “Yeees, with two more seconds of stealth or an extra battery, I could just walk right past that camera.” The upgrades genuinely enhance and diversify gameplay, and you’ll face some hard decisions. For the most part, you really see the benefits. It’s fun because really, you’re challenging yourself to do it the way you think it should be done.Īugmenting yourself feels great. That’s not to say I was above mowing some fools down when it was crunch time. I aimed for the Ghost and Smooth Operator bonuses on every mission, meaning I couldn’t ever be fully seen by guards or cameras. That said, it does reward you more for doing things on the down-low. I got points for being “merciful,” and then when I had to cap a guy for real, I got “marksman” credit for a headshot. I played the game as a semi-pacifist, not killing anyone that didn’t really need it. You’re rewarded for doing pretty much everything except for truly screwing up. Many of the locations actually feel like the real thing: Sarif feels like a real office area the FEMA complex seems right, and a few others hit the mark quite well. There are lots of little details here and there that have nothing to do with the game really, but still add flavor. It’s a fairly standard cyberpunk-looking environment, but for the most part it’s crafted with care. You won’t recognize Detroit, but I’m not sure if anyone does these days. The world of Deus Ex is a softly-glowing, amber world with lots of set dressing. It’s far from perfect, but the core gameplay, second by second, is fun and exciting. The bosses, the “domestic” environments, and certain je ne sais quois mais ce n’est pas bien about the level design. ![]() Short version: Absolutely worth a play, but there are a number of flaws that cause DEHR to fall short of greatness. ![]()
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